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Developer’s Note (Flyff Universe v1.41 - Battle for Madrigal)

November 11, 2024


Hello Flyffers!

 

This is GM Shadow to provide you with a sneak-peek on an intermediary update to the expansion: Flyff Universe – Battle for Madrigal. We’ll be bringing even more updates with brand new content to the Battle for Madrigal update!

 

With this update, you can expect a new lane of content in the form of lifestyle, a slightly increased level cap, a new open world dungeon, new hero quests, and more. There are also some highly requested features, such as a shop search, a new PvP arena, new inventory slots, a pet reroll scroll, an adjusted leveling experience in the earlier levels, and more, smaller changes.

 

Please note that all visuals and details are subject to change prior to release. All screenshots shown in this article are taken from a development build and might not represent the final build.

 

Lifestyle

 

Introducing a new system: Lifestyle. This content will have you gathering and crafting new items which will aid you along your journey.

 

([Life Master] Livi)

 

Gathering

 

The first aspect of this system is gathering. You can purchase new tools designed for each type of gathering, including herb gathering, woodcutting, mining, and fishing. In order to use these tools, you will need to learn the skills through Livi’s quests. Completing a quest unlocks the respective gathering skill.

 

(New tools that can be purchased from Livi)

 

Herb gathering, mining, and woodcutting can all be performed all over Madrigal, with herbs, ores, and trees spawning randomly. Each region has a different distribution of the type of material that spawns, similar to the pet berry plants.

 

(An example of a gathering spot in Madrigal)

 

There are different rarities of herbs, trees, and ores which can be gathered around the world, requiring you to equip the right kind of tool: A hoe, an axe, or a pickaxe, respectively. By gathering these materials successfully you will receive mastery experience towards the type of gathering you are doing. As your mastery points increase, so will your success and great success rates.

 

(The main Life menu you can view to track your skill progress)

 

Fishing is slightly different to the other types of gathering. Once you have learned the fishing skill by completing the quest from Livi, you can head to a body of water to start. You can automatically fish, or decide to play the fishing minigame, which can increase the success rate of your fishing.

 

(Minigame to increase your fishing success rate)

 

If you were automatically fishing, you can view the results of your fishing session once you return and examine your yield.

 

(Become a fishing master!)

 

Production

 

Another aspect of this system will be Production. You can use the materials you have gathered to create new items that will be useful during gameplay. There are 4 types of production you can engage in: Cooking, alchemy, carpentry, and smithing. In order to perform these actions, you need to learn the respective skill through quests given by Livi. Stations for each type of production are located around Madrigal, in towns.

 

(Examples of production stations that you can use in the towns)

 

You can create ingredients which can be used in other productions, or useful items which can be used directly such as food, buff items, furniture, or even special accessories. Similar to gathering, you will gain mastery for each production skill, even if you fail to produce an item.

 

Recipes are unlocked by trying out random combinations of ingredients. Once you try out a combination of items, there is a chance that a recipe will be partially revealed to you. If you happen to input an exact recipe, it will always be shown to you. Note that some recipes will require special titles and mastery in order to be unlocked or created.

 

(Example of a production attempt)

 

You will be able to view the items you attempt to create, and production can be sped up using a Cash Shop item.

 

(Example of an item being made)

 

Expert & Mastery Ranking

 

For a special effect while gathering or producing, you are able to select one type of gathering  and production as your skill of expertise. This selection can be changed after a certain period of time has passed. This special effect could be increased success rate, or increased yield, for example.

 

(Example of a Fishing Expert chosen.)

 

Furthermore, there is a weekly ranking of mastery points for all the competitive players out there. Ranking highly in a week will reward you with a special title as well as Master’s Chip rewards. Note that some high end production recipes require special titles, so aim for the best!

 

Master’s Chip

 

Master’s Chips are awarded to you when you successfully produce an item during random productions. These chips can be exchanged for various rewards at Livi.

 

(Example of Master’s Chip shop window)

 

Wandering Merchant

 

The Wandering Merchant is a merchant which can be found in the towns, with a shop inventory specific to you, which updates every 3 hours. The items this merchant sells are limited in quantity, however, you may use a cash shop item to refresh the shop’s inventory, including both the items for sale and their stock.

 

 

Level expansion & New Dungeon

 

The maximum level is increasing to 165. As this increase creates a void in grinding availability around Madrigal, this change also brings a new open world dungeon to Coral Island, similar to Flaris’ Mars Mine: Herneos!

 

The entrance to Herneos can be found through the help of a brand new quest line regarding the dungeon. This quest line rewards experience as well as various rewards, including inventory slots. However, this is not the only quest line rewarding inventory slots, as some old quests now grant extra inventory slots as well. If you already have the older quests completed, you will be granted the new inventory slots automatically.

 


(Sneak-peek of Herneos)

 

You may recognize this dungeon from previous versions of the game, however it has been graphically enhanced and expanded by more than 3x its original size!

 

(The expanded map region)

 

Shop Search

 

A feature many have been asking for is finally here! We’re adding a feature to search Private Shops for items.

 

(Example of how the Search Shop window will look like)

 

You are able to search for a specific item, or check on items for sale based on various categories. Once you click on a listing, you can reveal the shop’s location on the map, or message the seller directly. Note that when revealing the shop’s location make sure to double check the channel on the listing as well. You will also have 5 daily teleports through the Extended Battle Pass, which you can use to teleport directly to a shop!

 

(Context menu on a shop listing)

 

As a seller, you can use a cash shop item to highlight your item in the shop search window and gain priority when displaying shop search results.

 

(You can set the Shop Advertisement item much like when you set up your Vendor Skin)

 

Please note that the Shop Advertisement item is a one-time use item and will disappear when you close your Private Shop.

 

Additional Hero Quest

 

We are expanding the master quest lineup with new hero quests for those hardcore players out there. New rewards await those who dare to complete this arduous task! You will receive a special item which allows you to store your dice and card items for the first quest, and brand new unique motions for the second one. Of course, you will also receive special colored badges. The earlier master quests also have new special motion rewards for those who have already completed them.

 

(New rewards await)

 

Pet Rerolling

 

Another long requested feature has been the ability to reroll previous raised pet tiers. This feature is coming with this update, allowing you to choose one tier which can be rerolled, without the need of a sacrificial pet.

 

(Before and after rerolling the C tier on a fox)

 

By using the scroll, you can input a raised pet into the pet slot in order to choose a tier to reroll. Note that once you select a tier to reroll, that is the only tier you will be able to reroll using this feature going forward on this pet. For example, if you choose to reroll the C tier level on the fox shown above, subsequent uses of the scroll on this fox will only allow you to select the C tier. This does not affect regular rerolling using a sacrificial pet at the Pet Tamer. Rerolling using these scrolls performs a reroll using the same probabilities as if you were sacrificing a pet of the same tier (tier gap of 0).

 

If you use a High Pet Reroll Scroll, you will have the opportunity to decide whether or not to keep the result.

 

(Deciding whether or not keep the result)

 

The number of scrolls you need to reroll a tier depends on the tier you select. The cost will vary from E tier to S tier, regardless of which scroll you use.

 

Miscellaneous Changes

 

This update will also bring some miscellaneous changes, some of which have been requested in the past.

 

New Arena World

 

A new PvP arena is going to be replacing the arena in Saint Morning for a better casual PvP experience as well as a new spot to hang out!

 

(The new Arena world)

 

This new arena features the regular NPCs for upgrading, training dummies, and 9 shiny bronze statues - one for each respective class and the Bronze Vagrant. Perhaps these statues will have some significance in the future.

 

Gameplay and Balance

 

As requested, the game is finally receiving some class balance changes. The specifics of these changes will be included in the final patch notes.

 

Besides class balancing, we will also be easing the leveling process in Darkon 1, roughly around level 70 which should help newer and lower level players catch up to the rest of the game.

 

As mentioned before, we will also be adding more inventory slots to various quests, introducing a total of 18 new slots.

 

We have also further improved the monster attack patterns. In a previous patch, monster attacks were made to always show through the ground or other objects, but feedback was received that it may sometimes be deceiving depending on viewing angles. With this update, attack patterns will be properly projected on the ground or any objects in the way, showing an accurate representation of the attack. Note that you’ll need to have the “advanced shaders” setting enabled for this.

 

(Improved attack effects)

 

Further changes will be included in the final patch notes, so please look forward to it, and thank you for flying!

 

Thank you.


Posted on November 10, 2024

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