Game Version 1.5.2 Patch Notes (March 26)
March 26, 2026
Here are the patch notes for version 1.5.2 on 2025-03-26 maintenance:
Class Balance Changes
Arcanist
-Entangling Roots: Cooldown reduced from 60s → 45s (applies to both base and master variants).
-Ice Shard: Cooldown reduced from 100s → 90s (base and master variants). Reduced Cooldown variant lowered from 70s → 60s.
-Gust: Push distance increased. At max level, Ranged Block increased from +5% → +10%, and now also grants +10% Magic Resistance.
-Stone Pillar: Damage slightly increased. Casting time reduced from 3s → 2s.
-Thunder Strike: INT scaling increased from 6.1x → 8.1x. Maximum chain count increased from 10 → 20. Cooldown reduced from 22s → 10s (5s with Reduced Cooldown master variant).
-Earthen Fortitude: Defense buff replaced with Incoming Damage Reduction. Now grants -10% incoming damage at max level.
-Infusion (Intelligent Scaling Master Variant): Added per-level improvements (duration, reduced attack penalty, MP cost, and cast time) to make progression more meaningful. Bonuses are intentionally lower to preserve the identity of other master variants.
Harlequin
-Toxic Assault: Damage reduced by ~20%.
Slayer
-First Blood: Skill damage increased from 6% → 8% at max level.
Templar
-Rush Attack: Damage reduced by ~16%.
Crackshooter
-Barrage's multistrike chance is now split between PvE and PvP: 30%/10%, increasing to 40%/15% with the Increased Strike master variant.
Bug Fixes
-Fixed an issue where master variants of skills dealt less damage than the base skill at levels 1–4.
-Fixed an issue where skill effects were applied to nearby players when a player revived.
-Storm Slash damage is no longer prevented by Shade's Support.
-Hellfire damage is no longer negated by Shade’s Support.
-Fixed an issue where Stranglethorns damage and knockback were applied to the caster.
-Fixed an issue where EVA Storm’s visual effect (Increased Duration variant) ended before the skill duration.
-Fixed an issue where Damage over Time tick counts were inconsistent.
-Fixed an issue where fishing always failed when using Lowest-class bait during snow, rain, or storms.
-Fixed an issue where Scroll of Return could be used in the Arena.
-Fixed an issue where Kaillun flying ships followed incorrect paths.
-Fixed an issue where Butcher’s Carnage, Celestial Edge, and Scepter of Disorder ultimate weapons were missing visual effects.
-Fixed an issue where Veil of Shade’s shield lacked visual effects.
-Fixed an issue where the Ultimate Butcher’s Carnage icon was incorrect.
-Fixed an issue where Iblis, Shade, and Bubble Trans items could not be used.
-Fixed an issue where Dark Christmas Adventurer Shoes (F) had incorrect textures.
-Fixed an issue where harvesting tool requirement messages were not translated.
-Fixed an issue where Ankou inflicted deadly attacks in Story mode.
General Changes
-Changed Ankou’s deadly attacks to powerful attacks.
-Monsters summoned using Monster Balls now only deal damage to the summoner’s party.
-Charged bow attack damage reduced:
-1st charge: 20% → 15%
- 2nd charge: 50% → 30%
- 3rd charge: 80% → 45%
- 4th charge: 120% → 60%
Special Thanks
Special thanks to our translation contributors for this maintenance:
-Chinese (simplified): hugolv1111
-Chinese (traditional): muzsor
-English (improvements and fixes): PopuriAO29, il-mattacchione
-French: ocruts
-German: PopuriAO29
-Italian: il-mattacchione
-Japanese: akkie0111-droid
-Polish: PopuriAO29
-Swedish: PopuriAO29
As a token of our appreciation, some contributors may receive a small reward. Further details will be shared once confirmed.
Thank you.
Posted on March 26, 2026
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