Developer’s Q&A – FWC 2026 Manila Dev Talk
November 12, 2026

Greetings, Flyffers!
Thank you to everyone who shared their questions and suggestions for the Dev Talk held in Manila during FWC 2026.
For those who could not join us in person, we have compiled the questions and answers below. Similar questions have been combined to avoid duplication.
Q1. Are there any plans to introduce tradable fCoin vouchers so players can trade fCoins more safely?
A1. We understand why players would like a safer way to trade without having to purchase specific Cash Shop items in advance. However, we do not plan to introduce tradable fCoin vouchers.
Such a system would require additional safeguards for payment disputes, particularly when a voucher has already been traded or redeemed, as well as a review of applicable requirements across our service regions. Taking these considerations into account, we will be maintaining the current structure and will not be making fCoins directly tradable between players.
Q2. How are community suggestions reviewed? Could a public roadmap or suggestion status system be introduced?
A2. Player suggestions help us understand the community’s priorities. While we cannot provide individual replies or status updates for every submission, suggestions are considered alongside development priorities and technical constraints. Please note that submitting a suggestion does not guarantee its implementation.
We also understand that players would like greater visibility into this process. We are exploring ways to improve communication together with Wemade Connect, including possible Q&A opportunities. Any confirmed format or schedule will be announced through our official channels.
Q3. Are all balance changes included in the patch notes? How should players report changes that are not listed?
A3. All intentional balance changes are included in the patch notes. If you notice a change that is not listed, please report it as a potential bug with relevant details so we can investigate.
Q4. Will free Re-Skills be provided after significant class balance changes? Could you also explain the reasons behind these changes more clearly?
A4. We understand that class adjustments can affect existing builds. When reviewing balance changes, we consider both their scope and their impact on how a class plays. An adjustment does not necessarily mean that players need to reset their skills or stats.
We also recognize that clearer explanations would help players understand these decisions. We will work to make the goals and intended effects of future balance changes easier to understand.
Q5. Are there any plans to increase the availability of PPros through additional sources?
A5. Yes, we plan to expand the ways players can obtain PPros. This includes additional free sources through gameplay, rather than relying solely on sales. The specific methods are still under review, and we will share more details once they are finalized.
Q6. As the level cap increases, catching up becomes more difficult for new players. Are there any plans to improve early- and mid-game progression?
A6. We understand the concerns about catching up as the level cap increases. We will take this feedback into account when reviewing early- and mid-game progression and ways to improve the overall experience for new players.
Q7. Are there any plans to modernize the party system and reduce the cost and effort required to maintain parties?
A7. We are planning improvements to help players find parties more easily and reduce reliance on shout chat. We also acknowledge the feedback about party costs and maintenance, and will take it into account when reviewing the party system.
Q8. Could the effective area of Billposter and Force Master AoE skills, such as Burst Crack and Bgvur Tialbold, be increased or adjusted?
A8. We will consider adjustments to the effective area of these skills during future balance reviews.
Q9. Are there any plans to make existing dungeons and bosses more rewarding and relevant as players progress?
A9. The major 1.6 update will introduce new content for existing dungeons and bosses, giving players more reasons to revisit them. Please look forward to further details in our update announcements.
Q10. Could Battle Passes be made tradable so players can purchase them from other players using Penya?
A10. We understand that players would like to purchase Battle Passes from other players using Penya. However, we do not plan to make Battle Passes tradable.
Making them tradable could affect how widely premium rewards and benefits are accessed, with potential effects on progression balance and the in-game economy. Taking these considerations into account, we will be maintaining the current purchase method.
Q11. Could catch-up systems, small-group versions of older content, or easier entry requirements be introduced to help newer and casual players progress?
A11. We appreciate these suggestions and will consider ways to help players catch up and make older content more accessible.
Q12. Could a feature be added to pause premium-item timers, especially while waiting for dungeon cooldowns?
A12. We understand that logging out to preserve premium-item time during dungeon cooldowns can interrupt groups and make it harder to continue playing together.
A pause feature would need to account for the different timer rules and benefits of each item, as well as its impact on gameplay. We cannot confirm this feature at this stage, but we recognize the inconvenience described in your feedback.
Q13. Could PvE and PvP balancing be separated more clearly, particularly for Seraph support skills affected by PvP-related restrictions?
A13. We will consider this feedback, including its impact on Seraph support skills in PvE, during future balance reviews.
Q14. Are there any plans to improve or replace Captcha so that anti-botting measures cause fewer interruptions for legitimate players?
A14. We understand that Captcha can be frustrating when it interrupts normal gameplay. However, there are currently limited alternatives that can serve the same purpose in our anti-botting efforts.
The frequency and difficulty of Google’s Captcha verification can also vary by device or platform, and these aspects are outside our direct control.
Q15. Are there any plans to introduce a new class? If so, when could players expect it?
A15. We will consider introducing a new class as part of a future major update.
Q16. Could arrow stack sizes be increased, or could the need to carry arrows be removed?
A16. We will consider these suggestions as potential quality-of-life improvements.
Thank you for your continued support and for sharing your feedback with us. Your questions and suggestions help us understand what matters to the community as we continue developing Flyff Universe.
Thank you.
Posted on November 12, 2026